Monday, February 21, 2011

Re-Reading and Reflecting: Dialogue and Play


"In verbal dialogue first one person speaks, then the other, in a rapid exchange of ideas ranging from highly serious to playful interchanges. The drawing dialogue is also an interchange--I draw and then you draw. And, although always a serious business to those who participate, graphic interaction has many characteristics in common with the best and most spontaneous play. And, although always a serious business to those who participate, graphic interaction has many characteristics in common with the best and most spontaneous play...Graphic play at its best is like being somewhere else--living within the bounds of a sheet of paper, in the world created there, to master or be mastered, good guy or bad, in real (if symbolic) events...Because these dialogues are free, playful, stimulating, and fun (for children and adults alike) they may be the very best way to expand the child's narrative abilities, drawing skills, and inclination toward invention and fantasy...Through drawing dialogues and conversations in the company of adults, children have the opportunity to create, preview, rehearse, and test in symbolic form the very patterns of past, present, and future realities" (Wilson & Wilson, 1982/2009, p. 151).

(1) What are the key qualities of graphic dialogue / graphic play?
(2) How are those qualities being created, maintained, and continually valued in your classrooms each week?
(3) What are you learning about your students interests, motivations, and curiosities through these experiences?




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